Help with Minecraft clone!

Nothing is infinite in computer science, please come down to Earth.

As long as it’s non-interactive, you can get very close to it (“to infinity and beyond!!!” :chimpanzee_wink:).

As soon as you start to save excavations or player buildings or dropped objects you enter a whole world of pain… :chimpanzee_sad:

while(true){
 System.out.println("Hello Julien!");
}

:wink:

3 Likes

How about upper business managment stupidity? :smiley:

Well, I don’t know what the “cubes API” is but if it’s calling something “marching cubes” and it’s not using it to interpolate non-cube surfaces then it’s borrowed the term incorrectly.

Maybe I made a confusion with a terrain API, I remember having seen a class called “marching cubes chunk node”. I assumed that the isovalues had something to do with the type of blocks.

I meant that you can’t represent the infinity accurately by a number in computer science, you can only simulate it.

Float type does have positive and negative infinity as special values, if I recall correctly.

Btw, what I wrote referred to procedural universes (like Minecraft or Elite).
By adding more and more variations you multiply extremely large possibilities.
Even the old 8 bit computers had vast universes using this principle.

Yes, but the pedantic argument this has degraded into is that vast != infinite.

Also, in symbolic computation you can represent infinity by the infinity symbol.