hhexen is the working title of my current project. a prototype/demo/showcase will be released around 19:00 pm (gmt+1), sunday 5th august.
the goal is to provide a little game to mess around and kill some bad guys using models and textures found via google (mainly jheretic resourcepack models so far) to show the gameplay style. like in survival style games, enemies and powerups will randomly appear until the player is dead.
1 weapon, showing the powerup/levelup concept for weapons (similar to secret of mana/diablo)
1 outdoor map. maybe i'll add some trees, plants and stuff to make it less boring.
yes, the axes get stuck in the ground when they are thrown into it. pretty cool feature. actually, i've never seen it in a game. the little blue things are the players projectiles. the same rule applies to them. they'll be collectable as can be used as a weapon.
the latest improvement is something i cannot show with a screenshot… i've managed to boost the performance to "playable" while fighting against 200 enemies at a time (yourkit profiler ftw!). factions and quests are already implemented (the code part). we'll (yes, i am not alone anymore) now focus on the first few quests to give EVERY SINGLE ONE OF YOU a playable demo.
in the fog, there are 8 mushrooms which are running away from the player and trying to avoid all shots. i chased them a bit. the mushrooms are enchanted, so i wanted them to emit some little blue particles while moving to show the player that some wizardry is going on. then i got bored and played around with the settings and created the fog.
the mushrooms behave like a flock - walk in the middle and you'll split them up, go on and they'll regroup behind you. the result is the fog you see. could have been created by a single moving emitter.