HottBJ Model stretched

Hi



For some reason when I export my model, HottBJ stretches them. An image says more than a thousand words:







Again, Am I doing something strange or have i forgotten something important?

Seems to occur every time I try to export with the exporter.

Provide your .blend and your *-jme.xml and report your Blender and HottBJ versions, and one of the HottBJ experts here will probably help out.  I'll look into it if somebody else verifies it's a HottBJ issue.

If you scale in in blender you have to use ctrl-a before you export…

ttrocha said:

If you scale in in blender you have to use ctrl-a before you export.....


I think that is only if an armature is involved.  Is there one here?

This looks like a missed Ctrl-A (Apply Transform/Scale) in Blender before export.


ashtonv said:

Darklord said:

Does anyone mind telling me what ctrl+a does exactly and why it has to be applied in order to let the exporter pick it up?


Ctrl-A (Apply Transform/Scale) in Blender makes all of the previous transforms and scalings "real" -- meaning that if you have a box that you scaled up to 2 on the x, y, z then the transform data would show that as scale x2.  After Ctrl-A the scale would be x1 but the previous transform/scale would remain as the new "zero state" of the mesh. 


Ok, that makes it crystal clear. Thanks!
I can confirm that this was indeed the problem and it is solved.
blaine said:

ttrocha said:

If you scale in in blender you have to use ctrl-a before you export.....


I think that is only if an armature is involved.  Is there one here?


There was no armature but the ctrl+a method seems to have solved it. I was rotating and scaling but jME/HottBJ didn't pick it up after I applied Transform/Scale to OB. I will run some more tests to see if it really was this, but for now Im quite sure this was the problem.

Does anyone mind telling me what ctrl+a does exactly and why it has to be applied in order to let the exporter pick it up?
Darklord said:

Does anyone mind telling me what ctrl+a does exactly and why it has to be applied in order to let the exporter pick it up?


Ctrl-A (Apply Transform/Scale) in Blender makes all of the previous transforms and scalings "real" -- meaning that if you have a box that you scaled up to 2 on the x, y, z then the transform data would show that as scale x2.  After Ctrl-A the scale would be x1 but the previous transform/scale would remain as the new "zero state" of the mesh.