Hovercraft Model

Hi monkeys, i finally finished a Hovercraft model for the MonkeyZone game. This was made in blender 2.56 and 2.57. 4 textures

maps 2048x2048 : diffuse map ( overlaid with ao map ) , normal map, specullar map and glow map. The normal map and ao map were baked from hipoly to lowpoly mesh. I started by modeling the hipoly ( 35128 faces ) and after that i retopologized the lowpoly (7468 faces) using the retopo tools in blender. The textures was edited in gimp. Video :

http://www.youtube.com/watch?v=cA0hDWkeczk


Edit : Ah, sorry for no background sound, i forgot it. I forgot to say the model has no weapon also. I’ll model the weapon separately…

4 Likes

Shiny!

Nice!

Wow retopo is fastidious, must have been long!!



Anyway good job!

Cool ship :slight_smile:

@nehon: You said here the following :


nehon said:
We need, :
- Vehicles ( Combat or Support vehicles. They have to follow the idea of the tank and the buggy, a bit futuristic- screen shots bellow)
-> 1000 to 5000 tris, diffuse, normal, specular map of max 2048, optional glow map (can be lower resolution)


But that Hovercraft model has 7468 faces. Do you think 7468 is much?

and about terrain, you said :

nehon said:
- Terrain : must be done with terraMonkey, with diffuse and normal maps.


It can be modeled in blender? And with spec map too?
glaucomardano said:
It can be modeled in blender? And with spec map too?

No, blender cannot generate TerraMonkey terrains xD
normen said:
No, blender cannot generate TerraMonkey terrains xD


:cry:. So i can't sculpt my terrains anymore...