Hi all! I have some problem with JME3.
I cant understand how can attach/detach node from non-render thread safely. I read about GameTaskQueueManager class in JME2, but I can
t find it in JME3. What should I do for changing scene(attach new nodes, change positions) thread safely?
Thanks.
1 Like
You should only modify nodes that are attached to the rootNode inside simpleUpdate(). i.e.
[java] @Override
public void simpleUpdate(float tpf) {
rootNode.attachChild(myNode);
myOtherNode.removeFromParent();
//etc
}[/java]
You have to do everything thread-safe when a Spatial is part of the scenegraph, not just attaching and detaching, also moving etc.:
[snippet id=“10”]