How can i do map streaming?

how can i do player’s 3D area or map/texture load by streaming like this? like a distance of field rendering

to save ram and vram memory in big maps?

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Take a look at LOD, maybe code it in your shaders using Tessellation.

I think he means texture quality streaming, not adding LOD.

It should be similar to LOD, just acting on texture resolutions and not on vertex tessellation.

All you need to do i enable com.jme3.core.abiguousNonsense in the fluxRenderer, there is very good tutorial covering this.


thx guys