how can i do player’s 3D area or map/texture load by streaming like this? like a distance of field rendering
to save ram and vram memory in big maps?
Take a look at LOD, maybe code it in your shaders using Tessellation.
I think he means texture quality streaming, not adding LOD.
It should be similar to LOD, just acting on texture resolutions and not on vertex tessellation.
All you need to do i enable com.jme3.core.abiguousNonsense in the fluxRenderer, there is very good tutorial covering this.