How can I show effect of explosion on land texture?

1-how can I change some part of land texture to show effect of explosion?
2-and how can I make a hole on it for each explode position?

Can you explain how you’re generating and displaying your terrain? Regular height maps and terrain quads?

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TerrainQuad

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For the explosion texture you can use texture splatting, and for the “hole” you can modify the terrainquad via the setHeight methods.

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