I thought it would work like in Blender: if I scale by 2x along the X axis, all models under this node would be scaled along the same coordinate axis. But in JME, when I scale by 2x, all the model nodes under this node are scaled according to their own local coordinate systems.
In my case, I create four walls, with two of them rotated 90 degrees to form a room. However, when I scale the node by 2x, the rotated walls stick out (the expected effect is that the length of the two horizontal walls increases, and the walls that are rotated 90 degrees should become thicker).
Could we see some code as to how you are doing this scaling? Are you setting a single scaling factor on a node that has all the children attached to it?
(Or are you using the SDK looking at your screenshots, im less familiar with how that works)
In Blender it matters what is your transformation orientation and what is your pivot point. In JME it matters which node you scale. Do you scale a parent node that has children?
Or do you scale both the parent and both the child? If you scale a child by 4 and scale a parent by 2 that equals to 8 unit of scale for the child at the end and also its position changes. If you scale only the child then the position will not change if the child mesh is centered in model space. If the child is offsetted from its own model space then its position will seem to change. Local scaling uses the model space center as pivot point. Parenting uses the parent’s center as a pivot point.