How do I get the Ogre Exporter to add translate and maybe scale

I still cant get my model exporting to work from blender 2.7 using the ogre export.
I noticed on the oto model that is in the test lib that it includes translate and scale and the jmonkey fails animation if it does not have the translate.
Does anyone know how to make the exporter create the translate xml?

from oto.skeleton.xml that works
[java]
<keyframe time=“0.000000”>
<translate x=“0.000000” y="-0.954659" z=“0.000002”/>
<rotate angle=“0.551288”>
<axis x="-0.303048" y=“0.943317” z=“0.135335”/>
</rotate>
<scale x=“1.000000” y=“1.000000” z=“1.000000”/>
</keyframe>
[/java]

my skeleton.xml that does not work
[java]
<keyframe time=“0.000000” >
<rotate angle=“0.541623” >
<axis x=“0.975900” y="-0.074320" z=“0.205173” />
</rotate>
</keyframe>
[/java]

I ended up opening up the io_export_ogreDotScene.py file in the blender/scripts/addon folder and changing the line (4588)
So that if there is a rotation animation then it will add translate animation of 0,0,0

I am surprised no one else has this problem

[java]
isPosAnimated = self.is_rot_animated()
isRotAnimated = self.is_rot_animated()
[/java]