Im trying to run multiple skeletons which got many animations running at once, and for some reason
it does not even play the right animations…
So for debugging reason I would need to paint the skeleton… Is that possible?
SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", skeletonControl.getSkeleton());
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");