Hi!
Im trying to run multiple skeletons which got many animations running at once, and for some reason
it does not even play the right animations…
So for debugging reason I would need to paint the skeleton… Is that possible?
[java]
SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", skeletonControl.getSkeleton());
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
mat2.setColor("m_Color", ColorRGBA.Green);
mat2.getAdditionalRenderState().setDepthTest(false);
skeletonDebug.setMaterial(mat2);
rootNode.attachChild(skeletonDebug);
[/java]