I’ve got some low-res textures which I want the hard edges between the pixels preserved when viewed close up. However the renderer always smooths the transitions between the texture’s pixels, which I assume is due to multisampling the texture. I tried setting numSamples in AppSettings to 0 but that had no effect on the texturing.
Any ideas?
Thanx.
Set the min and mag filters on the texture appropriately.
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Yup, that was it! Thank you very much.