I think I’ve come across a specific case of a general problem.
Say you have an object that emits light, for example, your character holds a flashlight. You would want the light to be attached to the character node, so it’s position, orientation and scale follows that of the character, but then the light would not have any effect on the environment, because lights only affect what is “under them” in the node hierarchy.
Expressed another way, if you have a Spatial/Light that should be kept in sync, position, orientation and scale wise, with some other spatial/light, but they cannot be under a common node, due to “technical reasons”, how to you “keep them in sync”? Is there some API method that does that for you?