When using a custom vertex and fragment shader… how do you properly point at the .vert & .frag files in the j3md file?
Is the path relative to the j3md? or relative the the assetManager? Or?
Confused
asset manager.
One last question… where extactly is:
Common/MatDefs/Misc/
Not seeing it under the project assets… and no luck finding it otherwise
It’s in the data bundled in jMonkeyEngine. I think it’s right in the jar.
Just wanted to say thanks for answering my extremely stupid questions. I was able to get my new shaders working and it made a world of difference for the “Sky Spheres” I put together. Nice fades from night to day and moving clouds. Very happy with the outcome!