How do you?

When using a custom vertex and fragment shader… how do you properly point at the .vert & .frag files in the j3md file?



Is the path relative to the j3md? or relative the the assetManager? Or?



Confused :frowning:

asset manager.

One last question… where extactly is:



Common/MatDefs/Misc/



Not seeing it under the project assets… and no luck finding it otherwise :frowning:

It’s in the data bundled in jMonkeyEngine. I think it’s right in the jar.

Just wanted to say thanks for answering my extremely stupid questions. I was able to get my new shaders working and it made a world of difference for the “Sky Spheres” I put together. Nice fades from night to day and moving clouds. Very happy with the outcome!