I’m not sure if this is the right category as this is (currently) no trouble, but I was wondering how the texture buffer is organized in the JMonkeyEngine.
Here’s situation: For the whole scene I want to use one big texture each for the color and specular map. All the objects will share the same texture but not necessarily the same material as i want to apply different shaders, different parameters etc.
My question now: If I provide the same image for each material will it result in only one Texture Buffer or will it create Texture Buffers for each Material ?
Thanks in advance!