so… games and ethics, huh? and responsibility of the game developer… hmm.
hehe… he… hehe. if “ethics of philosophical presentation” is what you are delving into, then the wisecrack channel on youtube might be a lead. In which case, you are merely doing a “games and ethics” subset of the more general “media and ethics”, and it should be pretty easy to roll with it from there with the whole “art is a reflection of reality”.
example: Philosophy of Fallout
if “ethics of quality” is what you would vary upon, then you could just run a wiki search on the collapse of the video game industry in the 80’s. Or for a more recent anecdotal approach, you could analyze the tendency for misleading potential consumers on the E3 hype train. The good thing about this approach is that folks also can relate to the good examples of quality.
example: Rabbid Luigi’s Dishonestly Marketed Games
However, if you wish to truly drop bombshells in the classroom for that essay gold, you would probably just do an article on the “Business Ethics and games” side of things which could easily engulf the previous topic, and also add in the disturbing trends of: Microtransactions (Hey, use real money to win/play faster/buy lootboxes), oh right… Lootboxes ( gambling in some circles. lol.), Day One DLC (You paid for a game, but… ), XBox one’s camera always on and must be connected to internet (PS4 says thank you, btw). So, in this case the development team is being instructed by business to implement shady practices.
In my opinion, though, when you speak of developer responsibility for anything… It’s a topic that can be speculated heavily, after all, There Are Legally Enforced Instructions On Packages Of Toothpicks For Proper Usage.