Suppose I want to read this map:
then compare it to the database and assign each individual province a colour depending on which country this province belongs to.
Can you point to any relevant guides? Do I need to use shaders?
Thanks in advance for any help.
One way might be to make a .svg file in Inkscape and then import it into Blender.
Make sure that every province is a separate object and import these objects into jME.
Though, I’m not very much into the asset-pipeline lately since I’ve focused on GUI-stuff for a while.
I know there are 3 ways now: XBuf, Blender-importer, Blender-to-Ogre-exporter
If you want to procedurally generate those maps then it becomes a little more difficult.
In the end you would decompose provinces into a collection of convex 2D polygons.
Or you combine several convex 2D polygons (e.g. from Voronoi) into larger, concave 2D polygons.