Hi guys!
I am looking for a simple math calculation for adding bouncy effects to character hair bones (possibly without using a physics engine).
Something like this:
Any hint on how can I do this?
Regards
Hi guys!
I am looking for a simple math calculation for adding bouncy effects to character hair bones (possibly without using a physics engine).
Something like this:
Any hint on how can I do this?
Regards
Thanks for raising the question, @Ali_RS. I don’t have a good answer for you, however …
I sense a need for a physics-based particle system, in which the particles:
Fire, fog, smoke, and disintegrations are my main motivations, but fur/hair might be another use-case for such a system, provided it included appropriate physics joints.
Edit: On second thought, hair simulation might be an application for a PhysicsSoftBody
made up of links.