First off let me begin with the following disclaimer: this is my first venture into 3d software and my first few evenings messing with jMonkey, i usually write custom business apps.
I tried to add the ninja from the helloAssets and the physics from testSimplePhysics with some sollutions from this page: http://hub.jmonkeyengine.org/groups/physics/forum/topic/hullcollisionshape-for-custom-cone-model/
Spatial ninja = assetManager.loadModel(“Models/Ninja/Ninja.mesh.xml”);
ninja.scale(0.05f, 0.05f, 0.05f);
//ninja.rotate(0.0f, -3.0f, 0.0f);
ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
BoxCollisionShape ninjaColllisionShape = new BoxCollisionShape();
RigidBodyControl tri_phy = new RigidBodyControl(ninjaColllisionShape, 2f);
Basically i just wanted a box around the ninja because i intend on a tile-based 3d or at least isometric game…
Needless to say i got some NullReference Exceptions from this …
stackstrace ends up in (Geometry.java:135)
any pointers ? (or ‘by-values’ as the java case may be )
Hmm, while this does indeed give me food for thought, it does not tell me exactly what i did wrong, but i will tinker with this.
You didn’t initialize the box. Its got an empty constructor.
that didn’t make any ninja’s appear either (sadly) but i will RTFM before bothering you further