Is it possible to tune at what distance terrain starts to disappear?
I have changed the multiplier for LodCalculator and I can see changes in threshold for switching number of triangles but the distance at which the terrain starts to disappear is the same.
[java]TerrainQuad terrain = new TerrainQuad(TERRAIN_NAME, PATCH_SIZE, MAP_SIZE + 1, heightmap.getHeightMap());
TerrainLodControl control = new TerrainLodControl(terrain, cam);
control.setLodCalculator(new DistanceLodCalculator(65, 5f)); // patch size, and a multiplier[/java]
You use the frustum settings of the camera to determine when spatials disappear. In particular the frustum distance.
:o now I just feel silly for asking lol
hehe no worries