I would like to render a an explosion like the one you can have in bomberman. What do you suggest ?
I have tryied particle manager but it’s too consuming…
Thanks for your help.
Do you mean animating pixmaps? I guess there would be a few ways to do this (which one is best I don’t, know, this isn’t my area of expertise). Someone will probably shoot all these ideas as terrible ideas.
- Load a texture that contains each frame. Update the texture coordinates of a quad to show a frame at a time.
- Load multiple quads that contain a frame of the animation. Use a custom SwitchNode to iterate through the frames to animate.
- Switch textures in the texture state.
Personally, id have just 1 texture state… with all the flames in sequence. Then simply move the texture coordinates over…
This saves on some of the overhead. Its a little bit more complex, but i think its well worth the effort.
DP