I have a Geometry, and am trying to attach a ParticleEmitter to it. I thought it would go something like this :
[java]Node n = new Node();
n.attachChild(g); //my Geometry object, which shows up when I run it
n.attachChild(fire); //my Emitter object, which does not move when the Geometry object moves
rootNode.attachChild(n);[/java]
Your comment says “which does not move when the Geometry object moves”. Are you moving the Node n or Geometry g? It should work if your moving the node
Oh man, Capt. Obvious strikes again. Thank you!