How to consume keyboard events?

As this does not seem to be easy to fix, could we make these structures in InputHandler protected so that I can overwrite update() ?



/** event that will be used to call each action this frame /

private InputActionEvent event;



/
* list of all actions that will be executed this frame /

private ArrayList actionList;



/
* list of names of the events called this frame */

private ArrayList eventList;

Sorry for not responding to this earlier… I really meant to. :slight_smile:



Anyways, I've made those fields protected for you. It's in CVS.

Thank you.



I overwrote update() but somehow the actions are still executed. I'm afraid I have to replace KeyBindingManager.