I want to create a simply racing game using jmonkey engine, anyone knows how I have to start??
I have intermediate Java and 3ds max knowledges and the jmonkey instaled on my eclipse.
Look at jME Physics
I think the best place is to start with the tutorials in the WiKi… The flag-rush examples in particular. No need to bite off more than you can chew at once…
thanks guys, more hints are welcome
Im making a drag racing game and my start was flagrush tutorial.
My 2 cents:
Try to keep gamelogic and 3D View seperated.
Think about how far you want to take it.
If you want to keep it real simple, no physics:
First construct the game in maybe a 2d overview, using Java2D. To test your gamelogic.
Then you can just port the logic to display in 3D view using the update function to update all corresponding meshes.
First steps would be the simple tutorials within the wiki, and then incorporate height using the flagrush tutorial as an example.