i have some trouble with shadows and particle emitters which are thrusters for the ship, i want them to ignore shadows, unsuccessfully (without shadows they look correct):
i dont have any idea how to force emitters to completely ignore shadows, ideally completely ignore lighting (this seems they do), but stay alpha transparent (i tried Unshaded but it was failure)
the most influencing factor i found is setShadowZExtend(500f); (or any value up to 1000f). this is because by default, it is equal to camera far frustum, and imagine far frustum as far as 100000wu and one shadow map stretched to this size