How to draw PhysicObject bounding volume?

I do this DynamicPhysicsObject(myCylinder, new PhysicsCylinder(2.0f, 2.0f) , 350f) - however as I understand, when I use DrawBounds, the bound of the gfx object is drawn, but what about the pys. object?



Thomas

yep would be nice :smiley:

Though would require notably coding time, I think, :? …