I'm now developing a mini game and there is a arena model(ms3d) in the game.
the quality of rendering ms3d model and its textures seem poor(no anti-analising) but no any problem when using another engine.So, does
anyone know how I enhance the quality of rendering?
Make sure you use linear-linear mipmaps and linear mag filter. You might also turn on anisotropic filtering on the texture. Finally, you could turn on multisampling on your display window (aka FSAA)
can also try disabling the default texture compression