I can’t get animations to export correctly using Ogremax. I have a simple mesh weighted to a skeleton with a skin modifier. Any help appreciated.
Without any info or a link to the model I doubt anyone can help you. For others it seemed to work well. Sometimes the textures need to be flipped.
Well here’s the max file: http://www.mediafire.com/?snk1xyjjpyzp9kz
But all i need is a basic run rundown of how to set up a scene and what options to change in ogremax.