How to find a bone?

I have a mesh with a armature. I need to find a specific bone in it to attach another item to it.

I only found some older form posts that suggest using deprecated stuff. Even the manual talks about bones, while the newer system seems to talk about joints.

So what is the current way to find a names bone in my model?

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Use getAttachmentsNode for that purpose.

You can ask for a joint from the Armature class.


That worked like a charm… Thanks again for your great help!


You’re welcome! :slightly_smiling_face: