I'm not really interested on learning to use SimplePhysicsGame if i can use BaseGame that is more complete(or incomplete depending on the point of view)… so i wish i could use jME2Physics on a BaseGame instead, but as i guess, only making a attribute "PhysicsSpace space = (whatever how you make one)" will not be enough to make BaseGame use jMEPhysics2, what and where i should add things to make it a complete interaction? (as for instance add the line: "space.updatePhysicsSpace(interpolation)"(or whatever) on Update() )
also the code for the line that make a physics space on the BaseGame would be great too ;D
thx in advance
Take a look at those classes…
(they are basically the best example of what you are trying to do)
SimplePhysicsGame extends BaseSimpleGame which extends BaseGame…
shouldn't i be able o override Update method using a SimplePhysicsGame? i can only override SimpleUpdate