How to get submesh controlled by collision shape?

Hello :smile:

first at all please have a look at this image: http://imageshack.com/a/img661/5792/VEAH1L.png

What I am trying to do is to kink the end of the tube. All parts should get a collision shape except the ring at the end.

First i tried it with the KinematicRagdoll what results as expected - the rings at both ends are part of the collision shape. So now I’m trying to do it by hand as you can see in the screenshot. So now the question: How can I get it worked that the ends of the tube are controlled by the physics and kink in the limits of the joint?
For your information: the ends of tube, including the ring, are submeshes for now.

Thanks