How to get the capsule collision shape of the BetterPlayerControl

Yea, So I have been experimenting with the physics listener, but I would like the physics listener to respond to player bumping in to it, however, I need to get the BetterPlayerControl’s Collision Shape. How do you do that?

public class CharacterControl extends BetterCharacterControl
{
    public CharacterControl(float radius, float height, float mass)
    {
        super(radius, height, mass);
    }
    
    public Vector3f getPhysicsLocation()
    {
        return location;
    }
    
    public PhysicsRigidBody getRigidBody()
    {
        return rigidBody;
    }
}

Note that this does not support serialization yet, you’d need an empty constructor.
Anyway thats how I do it :slight_smile:

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