How to get UV from collision with raytracer

maybe you should blur your AO output to avoid that grainy look.

Or raise the ray samples, but that’s gonna be longer :stuck_out_tongue:

Yes, it’s already as long enough ^^ I’ll make a bit of PS next time :wink:



Anyway, I’ve added a new algorithm to the raytracer. A simili Path Tracer that take longer, but could give really cool results like this:



(This one with not enough passes)



and these, one with some colour in the cornel box…



A

B

C



scene quickly made in blender and imported into JME3 then raytraced.

neat!