@mifth said:
@lolliver0342 , if you don't want to use linking to a scene, so you can use Blender2.6 as a scene composer.
I take from a .blend file object's names and their position/rotation/scale. And then I clone objects with code and place them in the same place where they are in the .blend file.
It gives me easy editing and i can add as many objects as i need.
...snip
Thanks a lot for that, that's definitely an interesting way of doing it and should (fingers crossed) reduce my asset filesizes a little bit!
And thanks to everyone else who responded!
Lolliver :)