I was wondering how can you use assetManager to load assets from a class other than your Main class. I tried :
[java]
import com.jme3.asset.AssetManager;
…
public class whatever {
public void method() {
AssetManager assetManager = new AssetManager();
…
}
}
[/java]
but this gives me the error : com.jme3.asset.AssetManager is abstract; cannot be instantianted
how can I properly use assetManager to load models, textures, etc. from non-Main class?
Pass the assetManager variable from the main application.
1 Like
Ok thanks worked like a charm.