How to play animation within 3DS format?

I have import the model as followed:

    MaxToJme C1 = new MaxToJme();

    ByteArrayOutputStream BO = new ByteArrayOutputStream();

    URL maxFile = Lesson1.class.getClassLoader().getResource(


  C1.convert(new BufferedInputStream(maxFile.openStream()), BO);

  model = (Node) BinaryImporter.getInstance().load(

  new ByteArrayInputStream(BO.toByteArray()));


Some animation is included in the model, but I don't know how to attach it and play it.

Someone please tell me detailed source code, much thx…

From TestBloom, which happen to have a nice 3ds model with animation:

    try {
            MaxToJme C1=new MaxToJme();
            ByteArrayOutputStream BO=new ByteArrayOutputStream();
            URL maxFile=TestMaxJmeWrite.class.getClassLoader().getResource("jmetest/data/model/char.3ds");
            C1.convert(new BufferedInputStream(maxFile.openStream()),BO);
            Node r = (Node)BinaryImporter.getInstance().load(new ByteArrayInputStream(BO.toByteArray()));
            if (r.getChild(0).getControllers().size()!=0)
            Quaternion temp=new Quaternion();
            temp.fromAngleAxis(FastMath.PI/2,new Vector3f(-1,0,0));
            r.setLocalTranslation(new Vector3f(0,3,0));
        } catch (IOException e) {
            logger.log(Level.SEVERE, "Error loading max file", e);

I don't think 3ds contains animation. Try ogre xml or md5 format.

As far as I know 3DS supports keyframe vertex animations, but not skeletal animations.

There should be some test-cases for 3d models with animations. The engine converts the models into an own format, so the code for playing/controlling should be format-independent.

Thanks for you help! Maybe the only way to play the Skeletal animation is change 3D model tool now.