I am using the standard mechanism to attach a node (representing an item) to an animated character:
Node boneNode = SkeletonControl.getAttachmentsNode(boneName); boneNode.attachChild(itemNode);
My issue is that I am scaling the model to represent the configurable height of a character. That is automatically scaling the attached item node which is not what I want because I don’t want the items to become smaller just because they are picked up by a smaller character.
Is there a way for me to prevent the scale of the attached item node from inheriting the scale of its parent bone node?