How to rotate a model which is attached a charactrecontroll

CapsuleCollisionShape capsule = new CapsuleCollisionShape(1.65f, 0.000001f, 1);

character = new CharacterControl(capsule, 0.5f);
ghost = new GhostControl(capsule);
model.rotate(0, 4f, 0); // this rotation is not working :frowning:
model = (Node) assetManager.loadModel(“Models/Ninja/Ninja.mesh.xml”);
model.addControl(ghost);
model.setLocalScale(new Vector3f(.085f, .08f, .073f));
model.addControl(character);
character.setPhysicsLocation(new Vector3f(0, 18, 0));
rootNode.attachChild(model);
getPhysicsSpace().add(character);
getPhysicsSpace().add(ghost);

// I get the walk directions by following approach
public void simpleUpdate(float tpf) {
Vector3f camDir = cam.getDirection().clone().multLocal(0.1f);
Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f);
camDir.y = 0;
camLeft.y = 0;
walkDirection.set(0, 0, 0);
if (left) {
walkDirection.addLocal(camLeft);}
if (right) {
walkDirection.addLocal(camLeft.negate());}
if (up) {
walkDirection.addLocal(camDir); }
if (down) {
walkDirection.addLocal(camDir.negate()); }

    if (walkDirection.length() == 0) {
        if (!"Idle3".equals(channel.getAnimationName())) {
            channel.setAnim("Idle3", 1f);
        }
    } else {
        character.setViewDirection(walkDirection);

if (!“Walk”.equals(channel.getAnimationName())) {
channel.setAnim(“Walk”, 0.7f);

}

}
character.setWalkDirection(walkDirection);
}

Look at the rest of the code you copy-pasted the simpleUpdate method from.
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Hey Normen, I still learning this Jmonkey engine.Therefore I following the tutorials as well as examples within the docs.In here I ddnt mention that this my implementation.I just need a support…

You either set the viewDirection or attach the model to a node to rotate it separately from the character control influence.
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CapsuleCollisionShape capsule = new CapsuleCollisionShape(1.65f, 0.000001f, 1);
//BoxCollisionShape capsule = new BoxCollisionShape(new Vector3f(0.5f, .5f, 4f));

    character = new CharacterControl(capsule, 10f);

    ghost = new GhostControl(capsule);

  
    Spatial ninja;
    ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
    model.attachChild(ninja) ;                       // here   i attched the model to a node as u said. But it results java.lang.NullPointerException..:(
    model.addControl(ghost);
    model.setLocalScale(new Vector3f(.085f, .08f, .073f));
    model.rotate(0, 4f, 0);

Above code is resulting null pointer exception

Thnakz Normen you re a genius.I able to configure that problem as u said.Have a nice day :slight_smile: :wink: