CapsuleCollisionShape capsule = new CapsuleCollisionShape(1.65f, 0.000001f, 1);
character = new CharacterControl(capsule, 0.5f);
ghost = new GhostControl(capsule);
model.rotate(0, 4f, 0); // this rotation is not working
model = (Node) assetManager.loadModel(āModels/Ninja/Ninja.mesh.xmlā);
model.addControl(ghost);
model.setLocalScale(new Vector3f(.085f, .08f, .073f));
model.addControl(character);
character.setPhysicsLocation(new Vector3f(0, 18, 0));
rootNode.attachChild(model);
getPhysicsSpace().add(character);
getPhysicsSpace().add(ghost);
// I get the walk directions by following approach
public void simpleUpdate(float tpf) {
Vector3f camDir = cam.getDirection().clone().multLocal(0.1f);
Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f);
camDir.y = 0;
camLeft.y = 0;
walkDirection.set(0, 0, 0);
if (left) {
walkDirection.addLocal(camLeft);}
if (right) {
walkDirection.addLocal(camLeft.negate());}
if (up) {
walkDirection.addLocal(camDir); }
if (down) {
walkDirection.addLocal(camDir.negate()); }
if (walkDirection.length() == 0) {
if (!"Idle3".equals(channel.getAnimationName())) {
channel.setAnim("Idle3", 1f);
}
} else {
character.setViewDirection(walkDirection);
if (!āWalkā.equals(channel.getAnimationName())) {
channel.setAnim(āWalkā, 0.7f);
Look at the rest of the code you copy-pasted the simpleUpdate method from.
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Hey Normen, I still learning this Jmonkey engine.Therefore I following the tutorials as well as examples within the docs.In here I ddnt mention that this my implementation.I just need a supportā¦
You either set the viewDirection or attach the model to a node to rotate it separately from the character control influence.
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CapsuleCollisionShape capsule = new CapsuleCollisionShape(1.65f, 0.000001f, 1);
//BoxCollisionShape capsule = new BoxCollisionShape(new Vector3f(0.5f, .5f, 4f));
character = new CharacterControl(capsule, 10f);
ghost = new GhostControl(capsule);
Spatial ninja;
ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
model.attachChild(ninja) ; // here i attched the model to a node as u said. But it results java.lang.NullPointerException..:(
model.addControl(ghost);
model.setLocalScale(new Vector3f(.085f, .08f, .073f));
model.rotate(0, 4f, 0);