How to set the "MagFilter" value in the Material file?

So, now I have the zip file of jmonkey at the dist folder. What am I supposed to do to it now?

Sry, first time building a project xD

@Ev1lbl0w there is nothing to be sorry man . I myself learned it a month a go and now will be glad to share with you.
Now you have the latest build of JME .
After unzipping :
*there is no “blender” and “jdk” directory inside unzipped folder. so you need to add them .
you can simply add them from the previous jMonkeyEngine 3.1 alpha 1 installation(it contains jdk 8 and blender 2.75) . you can download it from Release jMonkeyEngine 3.1 alpha 1 · jMonkeyEngine/jmonkeyengine · GitHub

after installing the above JME3.1 go to installation path and copy “jdk” and “blender” folder .

then paste them inside your unzipped jmonkeyplatform.
good luck . if you have any question feel free to ask. :grinning:

Edit : Now you can run your jme inside the “bin” folder .

Thanks @Ali_RS for the help building the SDK!

So, I downloaded the “master” branch, build it and opened the project with it. It still doesn’t let me write “MagNearest”, the texture changes to Texture Missing.

Are you sure your project use the latest libraries?

Yes, I even created a new project and copied the assets and the source code to it, just to be sure.

What version is JME reporting in the log when you start the application?

Well, I’m not having any errors in the app, just the material. But I tried to run the app even with the yellow Texture Missing at my material. Here is the info I think it’s important:

``dez 21, 2015 6:07:17 PM com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.1.0-UNKNOWN

  • Branch: unknown
  • Git Hash:
  • Build Date: 2015-12-20
    dez 21, 2015 6:07:19 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
    INFO: LWJGL 2.9.3 context running on thread jME3 Main
  • Graphics Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx
  • Driver Version:
  • Scaling Factor: 1
    dez 21, 2015 6:07:19 PM com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon
    INFO: OpenGL Renderer Information
  • Vendor: NVIDIA Corporation
  • Renderer: GeForce G105M/PCI/SSE2
  • OpenGL Version: 3.3.0
  • GLSL Version: 3.30 NVIDIA via Cg compiler
  • Profile: Compatibility
    dez 21, 2015 6:07:19 PM initOpenAL
    INFO: Audio Renderer Information
  • Device: OpenAL Soft
  • Vendor: OpenAL Community
  • Renderer: OpenAL Soft
  • Version: 1.1 ALSOFT 1.15.1
  • Supported channels: 64
  • AL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency