How to stop a texture from shrinking/stretching over certain parts of a mesh

Hello all,

I have a custom Mesh that I use as walls/borders for certain parts of my world, but when I added a texture it stretched over the bigger parts, and shrunk over the smaller parts.

These walls can be randomly generated as well.

Is there a way to make so that everything is uniform in size?

Yes, use texturecordinates/ uv mapping.

Hmm, interesting, thanks! It also looks like it can be used with a texture atlas’ as well?

With limitations yes