Hi , I load a image , the size is 10241024 , now I scale half of it , and I want to store the image as 512512 , how can I do it , I don’t know how do get the image from the FrameBuffer , if you give me the answer , I would be appreciated
[java]
@Override
public void simpleInitApp() {
flyCam.setDragToRotate(true);
Quad quad = new Quad(1024, 1024);
Geometry cube = new Geometry(“My Textured quad”, quad);
Material mat_stl = new Material(assetManager, “Common/MatDefs/Misc/SimpleTextured.j3md”);
Texture tex_ml = assetManager.loadTexture(“D:\download\1024_1024.jpg”);
mat_stl.setTexture(“ColorMap”, tex_ml);
cube.setMaterial(mat_stl);
guiNode.attachChild(cube);
guiNode.setLocalTranslation(0, 0, 0);
// rootNode.attachChild(cube);
// rootNode.setLocalTranslation(0, 0, 0);
cube.scale(0.5f);
inputManager.addMapping(“store”, new KeyTrigger(KeyInput.KEY_S));
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if(name.equals(“store”)&&isPressed){
System.out.println(“store the image !”);
//TODO sotre the image as half of it ,as 512*512
}
}
}, new String[]{“store”});
}
[/java]
Open it in photoshop or gimp and scale it down…
oh , thank your answer , my purpose is store it by GPU , and I can also do it through read it into ImageBuffer and store it , but how to use GPU do it
thank you all the same !
I do not understand you very well because you seem to translate everything with google translate. Perhaps this is translated with google translate to answer yes, but I doubt it very much. I guess you want to get at the data bytes in a texture, it’s an easy way to use the following methods: Texture.getImage().getData(0)
hehe , my English is very poor , so I can not express my mean , now I believe English is very important once again !
yes , I want to get the data bytes in a texture , but I want to become a image from 1024x1024 to 512x512 , How can I do it use JME3 ?
Actually I’m not sure what you want:
- Implement a GPU based scaling for images?
- Be able to reduce the size of your loaded textures at runtime?(CPu or GPU or does not matter?)