How to translate a spatial based on a quaternion

My gme is one where you dont stop moving. you control the direction. Inevatably, I ran into a problem. If I have a Quanternion with the rotation, how do I translate the spatial based on the Quaternion?

You read the documentation. Which has been the same answer we’ve given you the past week or so now…

https://wiki.jmonkeyengine.org/tutorials/scenegraph/assets/player/KeynoteDHTMLPlayer.html#0

Sounds like you need a bit of the following.

spatial.setLocalTranslation(spatial.getLocalTranslation.add(spatial.getLocalRotation().getRotationColumn(2)));
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