How to update the bounding volumes?

after i moved an entity, how to i update its boudingvolume? i need the updated values in the same frame

Try model.updateGeometricState(0,true)

Make sure the spatial's bounds are not locked (with lock or lockBounds)

that worked. but doesn't that eat performance?

No, it is optimized to only update what is 'dirty', i.e modifications which were not applied.

You usually call this method on the scene graph at your update method.