How would u in theory implement digging tunnels in real time?

was looking through for asteroid models and came across a link to miner wars

i am quite interested in how in theory you would achieve digging through asteroids in real time?

ie: have a laser or something and carve a tunnel into an asteroid.

Well, you’d have to modify/generate the mesh on the fly based on the changes you make. Maybe some procedural approach like here would be good. Add some shader code to make the asteroids look like they glow/melt and it should be pretty much what you want.



humm , ive got a lot to learn lol, thanks man :slight_smile: