Hello,
i experience a strange problem with the HullCollisionShape/CollisionShapeFactory,
the collisionmesh that gets created leaves out certain triangles of my mesh,even though the mesh i put in the constructor is already perfectly convex.
Here is the example, it shows how an edge of the collisonmesh is missing
I tried using the GImpactCollisionShape, but it is killing the framerate completely even though the mesh i put in is the same as above (60fps -> 1fps).
Is there a way to set the mesh manually or sth like that?