Hello, jMonkeyEngine developers!
I’m currently developing a game (or, well, rather a very early version of it) for my bachelor thesis. It’s a collectible card game and it’s got the camera perspective of games like Heroes of Might and Magic III or King’s Bounty: The Legend (see here and here). I want it to be generally 3-dimensional, so it should look more like King’s Bounty (although I won’t be able to provide nearly as fancy graphics).
Two things that are important in this context are that the floor can have different heights and units are allowed to stand on a higher position than others, so there have to be hills which only occupy one slot of the battlefield. Secondly, there are terrain modifications like forests that have to be displayed and units are allowed to occupy these slots, too.
My current objective is to set up the first battle scene for my game and I don’t really know how to start and what’s best to use. My current approach would be to create the rough scene in Blender - mainly the floor and the hills, although that wouldn’t allow me to create these hills dynamically in jME. The next step would be to create models for e.g. trees and bushes and add them either in jMonkeyEngine or Blender (can I add them in the scene composer and load the whole scene including objects like trees later in the game?). Does that sound reasonable for you? Like I said, I’d like to create the hills dynamically, too, but I guess that’s not really possible once you load a scene with a terrain, is it?
I’m probably very confusing here, mainly because I’m confused by myself at the moment. I hope someone can do anything with it. I don’t need a guide on how to create all these things, I’d just be very grateful for someone saying “yeah, that sounds good” or “no, dude, that’s pretty silly, you should do it that way: […]”. Thanks in advance to everyone who’ll try to help me