That looks pretty cool
So you can view and interact with physics in the jMP now.
If scenes with physics can be exported to J3O files, with those edits, it will be very useful.
That looks indeed very cool. Keep up the good work.
@Momoko_Fan: You can already generate/save physics from the Scene Composer, but there wasn’t a way to test in jMP.
Hehe, cool. Also very smart to use the “Terrain Editor” which is atm just a template for a new editor PM me your googlecode email so I can add you to the jmp-conributions gc project, then you can commit the plugin.
Hey, i created collision shape nodes to the scene explorer’s physics collision object nodes, but its properties doesn’t works as i waited. For example, if the radius of a sphere collision shape is 1, and i set it to 10, it keep 1…but when i set it to another other value, is setted to 10, that is the last value. Conclusion : when a property value is setted to a new value, the old value keeps, until to set another new value…
And the old value parameter of the overriden method “propertieChange” of the JmeCollisionShape even is “null”, i don’t know why.
Well, is better you see with yourselves eyes here.