I want to implement more functions to the SceneComposer

That looks pretty cool :slight_smile:

So you can view and interact with physics in the jMP now.

If scenes with physics can be exported to J3O files, with those edits, it will be very useful.

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That looks indeed very cool. Keep up the good work.



@Momoko_Fan: You can already generate/save physics from the Scene Composer, but there wasn’t a way to test in jMP.

Hehe, cool. Also very smart to use the “Terrain Editor” which is atm just a template for a new editor :wink: PM me your googlecode email so I can add you to the jmp-conributions gc project, then you can commit the plugin.

Hey, see the changes of the physics editor here.

Hey, i created collision shape nodes to the scene explorer’s physics collision object nodes, but its properties doesn’t works as i waited. For example, if the radius of a sphere collision shape is 1, and i set it to 10, it keep 1…but when i set it to another other value, is setted to 10, that is the last value. Conclusion : when a property value is setted to a new value, the old value keeps, until to set another new value…

And the old value parameter of the overriden method “propertieChange” of the JmeCollisionShape even is “null”, i don’t know why.

Well, is better you see with yourselves eyes here.