Ive never tried it but I believe anything under a 256 x 256 image for terrain should work
I can confirm that it works. Try to place an unshaded material at runtime on the terrain. I think you have the same problem with your phone as I have.
Thatās with lighting material only right?
Yes, youāre right. I have a Samsung Galaxy Ace 2 / Mali 400 / Android 2.3. It has the same issue as the S2. It also has the same GPU.
Okā¦the same old issue that has been fixed with 2.3.6 for the S2ā¦
I donāt know what to say, there is no know workaround for thisā¦i guess that was some bug between the hardware and the os versionā¦
@nehon
I have Android 2.3.6 and itās not fixed. There is an update to Android 4.1 announced. I hope it fixes the problem.
Can you add this problem to the issue tracker ? Itās still there.
http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-causes-signal-11-crash/
mhhā¦I remember it was fixed with this version.
did you try to disable texture compression?
[java]
TextureUtil.ENABLE_COMPRESSION = false;
[/java]
in your activity constructor.
Yes, I tried that.
Thanks for your answers.