My new game called Imperii will soon be finished. It’s a tower defense game where you will build a defense of turrets to defend the green park. The enemies will come in waves and try to break through your defense.
I will in the next days upload a playable demo since I need testers. Also some more screenshots will be posted.
I will participate in a Swedish game development competition with this game, and it would be fun if a Java game wins. Most people still think C++ (or maybe C#) is the only way to develop good 3D games.
/Robert
EDIT:
I’ve set up a homepage for the game now:
www.gamerendering.com/Imperii
There you can download a demo of it. I might add webstart later.
Looks good, looking forward to the playable version
EDIT: And good luck with the competition!
Thanks! I will put it up as soon as I know how to deploy it. I would like to have it as webstart but don't know where to upload it? My server does not handle jnlp
This looks really good! Link a video if you get the chance.
Thanks. Sure, any recorder you can recommend? I've never recorded demos before.
Try this:
http://taksi.sourceforge.net/
Here’s a video, it shows some of the gameplay:
http://www.youtube.com/watch?v=GBk-M_QcjwM
Looks very slick. What did you use for the GUI?
Awesome, I found myself trying to move the camera while watching the video haha!
very cool, does it have sound already?
Hi!
Let me know if you need any help with the deployment with Java Webstart. I wrote my own JNLP file to deploy my game that uses JME 2.0 but with JOGL.
Haladria said:
I will participate in a Swedish game development competition with this game, and it would be fun if a Java game wins. Most people still think C++ (or maybe C#) is the only way to develop good 3D games.
Robert, prove them that Java for gaming rocks! If you still need a server, I can help you. Good luck comrade.
N.B: the video is excellent :D I wanted to post it on the Facebook page of Javagaming.org but I need the file, not the link :s
This game is awesome!
Awesome ! Makes me think of total annihilation a bit.
Thanks for all the nice comments.
Looks very slick. What did you use for the GUI?
Since I only needed simple buttons and decorations I created my own GUI. I have tested all the GUI packs but wanted a simpler solution more tightly integrated with jme.
very cool, does it have sound already?
Yes there is sound, but I have just started with it and not implemented all the sounds I wanted. So I would recommend to turn down the sound while playing for now. Since it doesn
Running on Vista 64-bit, Nvidia 9800 GTX gpu here. It loads into the main menu, I can change settings and the sound blips plays, but when I press start, the application just quits.
That's really bad. I had something similiar before. Maybe I should have tested it more before putting it up here… I will try to fix this tomorrow.
Did you get something printed to the log? Thanks for giving it a try.
I need a JAR file to be able to write a JNLP file that would load this resource and JME 2.0, I see an .exe file but no JAR in your ZIP file.
Yes, that’s because I tried to pack it with Launch4j for easier deployment on Windows computers. Here’s a zip which holds the jar file instead (it’s a “fat jar” so I should aldready contain jme2). I hope it works better than the exe I put up yesterday.
http://www.gamerendering.com/imperii/ImperiiJAR.zip
SEVERE: Exception
org.lwjgl.LWJGLException: No support for WGL_ARB_multisample
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:174)
at org.lwjgl.opengl.Display.createWindow(Display.java:308)
at org.lwjgl.opengl.Display.create(Display.java:839)
at org.lwjgl.opengl.Display.create(Display.java:767)
at com.jme.system.lwjgl.LWJGLDisplaySystem.initDisplay(LWJGLDisplaySystem.java:422)
at com.jme.system.lwjgl.LWJGLDisplaySystem.createWindow(LWJGLDisplaySystem.java:143)
at com.jmex.game.StandardGame.initSystem(StandardGame.java:296)
at com.jmex.game.StandardGame.run(StandardGame.java:210)
at java.lang.Thread.run(Thread.java:619)
2009.04.23. 0:47:36 com.jmex.game.DefaultUncaughtExceptionHandler uncaughtException
SEVERE: Main game loop broken by uncaught exception
com.jme.system.JmeException: Cannot create window: No support for WGL_ARB_multisample
at com.jme.system.lwjgl.LWJGLDisplaySystem.initDisplay(LWJGLDisplaySystem.java:440)
at com.jme.system.lwjgl.LWJGLDisplaySystem.createWindow(LWJGLDisplaySystem.java:143)
at com.jmex.game.StandardGame.initSystem(StandardGame.java:296)
at com.jmex.game.StandardGame.run(StandardGame.java:210)
at java.lang.Thread.run(Thread.java:619)
My VGA is too weak? :(
I get in on Windows Vista Business, under a Lenovo N200 laptop which has "Mobile Intel(R) 965 Express Chipset Family" card.
OK, yes it's too weak since I force multisampling. That's bad of me. Of course this should be chosen by the user.