Hello.
I have loaded a room in JMonkeyEngine. I have product this room with Blender and i exported hit in obj format.
I would implement a physic. I would the camera don't
I want the camera does not go beyond the walls
Can you help me?.
Sorry for my english but i don't write and speak english very well.
Michele
In jbullet-jme you could use a GhostNode with sphere collision shape that you move with the camera to check for collisions with the walls. The room would be a PhysicsNode with mass=0 and mesh collision shape.
You can find more info through the googlecode page of jbullet-jme accessible through my signature.
Cheers,
Normen