Import animated model with normal maps

well that’s typically the problem where the splitMirroredUvs flag is made for in the TangentBinormalGenerator.
What it does is that whenever it detects multiple tangents possibilities for a vertex it duplicate the vertex and use both of the tangents.
Maybe you have to do the same thing… idk how blender handles it…

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Yeah but that is a jme problem actually and not only the sdk, @nehon.
The Hardware Skinning generates some values which cannot be serialized and as such loading null’s it instead of leaving it out.

It’s just that none saves his models, but you cannot save any scene which contains animation then.
It is odd though since my pull request should have solved that.

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wasn’t it merged?

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It was but the Exception clearly shows that it is null again. That is why I said a cloning issue maybe, at least it needs some investigation

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Just to be clear, I only tried it on the Beta2 release. I didn’t try with the master version.

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